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- 13:15, 10 January 2025 ALFD (hist | edit) [14 bytes] SiergiejW (talk | contribs) (Created page with "Animation type") Tag: Visual edit
- 13:15, 10 January 2025 TANP (hist | edit) [24 bytes] SiergiejW (talk | contribs) (Created page with "Tomba's animation format") Tag: Visual edit
- 13:15, 10 January 2025 BETP (hist | edit) [14 bytes] SiergiejW (talk | contribs) (Created page with "Animation type") Tag: Visual edit
- 13:15, 10 January 2025 SCLD (hist | edit) [15 bytes] SiergiejW (talk | contribs) (Created page with "Level collision") Tag: Visual edit
- 13:15, 10 January 2025 DRWB (hist | edit) [8 bytes] SiergiejW (talk | contribs) (Created page with "Drawmaps") Tag: Visual edit
- 13:15, 10 January 2025 BGMP (hist | edit) [15 bytes] SiergiejW (talk | contribs) (Created page with "Background maps") Tag: Visual edit
- 13:12, 10 January 2025 MDAT (hist | edit) [5,259 bytes] SiergiejW (talk | contribs) (Created page with "Level geometry data") Tag: Visual edit
- 13:12, 10 January 2025 TXTD (hist | edit) [5,589 bytes] SiergiejW (talk | contribs) (Created page with "Text data") Tag: Visual edit
- 13:11, 10 January 2025 SMST (hist | edit) [14 bytes] SiergiejW (talk | contribs) (Created page with "3D Asset model") Tag: Visual edit
- 13:00, 10 January 2025 Tomba 2 Extraction Script (hist | edit) [4,893 bytes] SiergiejW (talk | contribs) (Created page with "= '''Tomba 2 Asset Extractor''' = == '''Overview''' == This script is a specialized tool designed to extract and organize assets from the PlayStation game ''Tomba! 2: The Evil Swine Return''. The script processes the game's <code>.IDX</code>, <code>.DAT</code>, and <code>.IMG</code> files to extract and categorize data such as sprites, textures, and metadata. This is particularly useful for modding, asset recovery, or archival purposes. The script relies on Python and...") Tag: Visual edit
- 13:21, 9 January 2025 SPRT (hist | edit) [11 bytes] SiergiejW (talk | contribs) (Created page with "Sprite data") Tag: Visual edit
- 12:54, 9 January 2025 MAIN.EXE (hist | edit) [100 bytes] SiergiejW (talk | contribs) (Created page with "* it is assumed skeleton assembly occurs in this file * many game aspects are controlled here (WIP)") Tag: Visual edit
- 12:53, 9 January 2025 MOVIE Folder (hist | edit) [29 bytes] SiergiejW (talk | contribs) (Created page with "* END.STR * LOGO.STR * OP.STR") Tag: Visual edit
- 12:53, 9 January 2025 TOMBA2.IMG (hist | edit) [6,223 bytes] SiergiejW (talk | contribs) (Created page with "Compressed image files for Tomba 2") Tag: Visual edit
- 12:44, 9 January 2025 TOMBA2.DAT (hist | edit) [3,336 bytes] SiergiejW (talk | contribs) (Created page with " ==TOMBA2.DAT== DAT file contains: *Sprite Data *3D Model Data (Standard and level model files) *Text Data (explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68) *Asset Animation Data (responsible for moving limbs and model fragments, but doesn't construct skeleton - it seems like skeleton constructing occurs in TOMBA2.EXE) *Level Collision Data *Drawmaps *Background Tiles {| class="wikitable" |+Tomba 2 Retail DAT file !ID !Name !Description !Our arbtira...") Tag: Visual edit
- 12:43, 9 January 2025 BIN Folder (hist | edit) [2,262 bytes] SiergiejW (talk | contribs) (Created page with "==.BIN files== BIN files contain asset placement data in every level, and their data is compressed (it is LZ77 compression type, as explained in https://www.youtube.com/watch?v=f6Vh9b1Kiw8). {| class="wikitable" |+TOMBA 2 retail BINs !No. !Filename !Description |- |<code>01</code> |<code>A00</code> |<code>Town of the Fishermen</code> |- |<code>02</code> |<code>A01</code> |<code>Large Mine Underground</code> |- |<code>03</code> |<code>A02</code> |<code>Coal Mining Town</c...") Tag: Visual edit
- 12:42, 9 January 2025 TOMBA2.IDX (hist | edit) [2,933 bytes] SiergiejW (talk | contribs) (Created page with " The IDX is the most important file in the entire game. It consists of several chunks of data, all with a size of <code>0x800</code>. One Chunk represents one area or "scene" so to speak and contains explicit information on what data to load to RAM for the assets and data and which VRAM to use, etc. We aren't loading anything to RAM, but extracting this data to real binary files to look closer. For example, the demo IDX is <code>0x18000</code> bytes big, so it contains...") Tag: Visual edit
- 05:31, 9 January 2025 Win (hist | edit) [1,408 bytes] AtanoKSi (talk | contribs) (Win article yess) Tag: 2017 source edit
- 07:20, 8 January 2025 Tomba 2 Characters (hist | edit) [1,702 bytes] AtanoKSi (talk | contribs) (started) Tag: Visual edit
- 19:29, 5 January 2025 The 100 Year Old Wise Man (hist | edit) [392 bytes] Folkin (talk | contribs) (started the page.) Tag: 2017 source edit
- 16:53, 4 January 2025 Tokyo Q Channel (hist | edit) [1,257 bytes] SiergiejW (talk | contribs) (Created page with "Tokyo Q Channel is a J-POP Japanese music group active in 1994 - 1998 == Members == Mayumi Sudo ( vocals ) Yasuhiko Warita ( keyboard , guitar , composer ) === Discography === All of their works except for self-produced albums were released by Toshiba EMI (now Universal Music EMI Records label). single # release date title Notes/Tie-ups T.Q.C. 1 November 9, 1994 Ordinary Days The ending theme for the TBS drama " Family A " The only single under the nam...") Tag: 2017 source edit
- 15:50, 4 January 2025 Reviews (hist | edit) [1,216 bytes] SiergiejW (talk | contribs) (Created page with "wip") Tag: 2017 source edit
- 15:49, 4 January 2025 Concept art (hist | edit) [528 bytes] SiergiejW (talk | contribs) (Created page with "Insert Tomba Special Edition gallery here") Tag: 2017 source edit
- 15:29, 4 January 2025 Employees (hist | edit) [6,887 bytes] SiergiejW (talk | contribs) (Created page with "{| class="wikitable" |+Tomba 2 Credits !Name !Role |- |Tokuro Fujiwara |Chief Producer & Game Design |- |Kuniaki Kakuwa |Director |- |Toshihiko Uda |Game Design |- |Tadafumi Kamioka |Game Design |- |Shinya Ukawa |Game Design |- |Naoya Furutani |Game Design |- |Hiroshi Oonishi |Character Artwork |- |Masayoshi Kurokawa |Scenario |- |Hirotsugu Imoto |Graphics Director |- |Nariko Suyama |3D Graphics Design |- |Yasuhisa Fukuma |3D Graphics Design |- |Yasuhiro Fujitani |3D Gra...") Tag: 2017 source edit
- 14:35, 4 January 2025 How to help (hist | edit) [2,239 bytes] SiergiejW (talk | contribs) (Created page with "===Games=== Focused on the series' main products: *Overviews of Tomba and Tomba 2. *Strategy guides and walkthroughs. Information on the mechanics, how to fight bosses, and so on. A page for every quest. *The manga adaptation. (Should maybe be under #4.) *World and characters. Pages for every character, every location. *The remastered version. ===History and development=== Covers the making of the series: *Background of Whoopee Camp. *Development process and early concep...") Tag: Visual edit