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{{JapaneseName | western_version = '''Harumi Fujita''' | kanji = 藤田晴美 | kana = ふじたはるみ | romaji = Fujita Harumi}} is a Japanese video game composer and sound designer known for her work on many notable productions, including [https://en.wikipedia.org/wiki/Ghosts_%27n_Goblins Ghosts 'n Goblins], [https://en.wikipedia.org/wiki/Final_Fight_(video_game) Final Fight], [https://en.wikipedia.org/wiki/Mega_Man_3 Mega Man 3] and [[Tomba!|the first Tomba game]]. Born in 1961 in [https://en.wikipedia.org/wiki/Tondabayashi Tondabayashi], Japan, she first became active in the industry upon joining [https://en.wikipedia.org/wiki/Capcom Capcom] in 1984. In 1991, she went freelance. She has written over 5000 video game tracks throughout her career.<ref>As mentioned during her introduction in the [["A Masterpiece-Level Track" Goes Super-Viral! Okan-P! (Noda Crystal's Ambition)|Noda Crystal's Ambition episode starring her]].</ref>
{{JapaneseName | western_version = '''Harumi Fujita''' | kanji = 藤田晴美 | kana = ふじたはるみ | romaji = Fujita Harumi}} is a Japanese video game composer and sound designer known for her work on many notable productions, including [https://en.wikipedia.org/wiki/Ghosts_%27n_Goblins Ghosts 'n Goblins], [https://en.wikipedia.org/wiki/Final_Fight_(video_game) Final Fight], [https://en.wikipedia.org/wiki/Mega_Man_3 Mega Man 3] and [[Tomba!|the first Tomba game]]. Born in 1961 in [https://en.wikipedia.org/wiki/Tondabayashi Tondabayashi], Japan, she first became active in the industry upon joining [https://en.wikipedia.org/wiki/Capcom Capcom] in 1984. In 1991, she went freelance. She has written over 5000 video game tracks throughout her career.<ref>As mentioned during her introduction in the [["A Masterpiece-Level Track" Goes Super-Viral! Okan-P! (Noda Crystal's Ambition)|Noda Crystal's Ambition episode starring her]].</ref>


==Personal Live==
== Working for Whoopee Camp ==
[[File:Harumi Fujita.jpg|thumb|200px|Harumi Fujita.]]
[[File:Harumi Fujita.jpg|thumb|200px|Harumi Fujita in the late 90s.]]
==History with WhoopeeCamp==
After discovering [[Tokuro Fujiwara]]'s newly established Whoopee Camp website in 1996, Fujita contacted him and submitted a demo track. Impressed, Fujiwara immediately invited her to compose the soundtrack for [[Tomba!|Tomba]], leveraging their prior working relationship at Capcom.
When Tokuro Fujiwara set up the WhoopeeCamp website in 1996 it was found by Fujita, after that she contacted Fujiwara and made him a preview song, Fujiwara agreed to let her be the composer of the game without hesitation.
During the time she worked on the soundtrack for Tomba 1 Fujita was pregnant, because of this she worked from home. Fujita was free to make the music she wanted, this was because they already had a trusting relationship because they worked together in the past.
She was working under very tight deadlines, even so that, when her child was born, she went to the office and kept on working. One time she was called by Fujiwara who told her that a song had to be done right away, she created the track in 2 hours, that was the shortest time she ever made a track.


==Working with Nao Hatsutani==
Since she was pregnant at the time of the game's development, she composed the entire soundtrack remotely from her home, with Fujiwara granting her full creative freedom due to their mutual trust.
Nao Hatsutani was credited in the first game as composer, this was because she helped Fujita with the soundtrack.
 
Tokuro Fujiwara asked Fujita to make Hatsutani's wish true, to compose music. Hatsutani came to the house of Fujita and she helped her create some tracks for the games, these tracks include:
Shortly after giving birth, she returned to the office to finalize work on the game. She adhered to tight deadlines, one time completing a track in just two hours at Fujiwara's urgent request—her fastest turnaround.
* The Familiar Looking Mansion
 
* The Mermaids Singing Rock
=== Working with Nao Hatsutani ===
==Master Recordings==
 
[[File:TombaMasterSoundtrackFloppy.png|thumb|250px|A floppy titled "Tomba, me".(Right)]]
Though Fujita was the primary composer, Nao Hatsutani (credited as co-composer) contributed to Tomba's soundtrack as well.
The Soundtrack was made with these devices:
 
* Roland JV-1080
Hatsutani, Whoopee Camp's corporate affairs manager, expressed a personal desire to compose music. At Fujiwara’s request, Fujita agreed to mentor her, hosting Hatsutani at her home for private lessons. Fujita later integrated her protégée's work into the Tomba soundtrack, including tracks such as:
* Korg01RW
 
* Akai Sampler S2800i
* The Familiar-Looking Mansion
These devices have been thrown away, so has the master recording, but before doing so Fujita made a digital backup.
* The Mermaids' Singing Rock
==Trivia==
 
*Fujita was pregnant while working on Tomba 1, saying 'It was a very rough time'. https://twitter.com/HarumiFujita/status/1252989248937967616
Aside from this one project, Hatsutani does not appear to have been credited for any other games.
*Fujita asked a programmer who worked on Tomba 1 for help because her son could not complete some events. https://twitter.com/HarumiFujita/status/1252977284987752448 (Needs Translation)
 
==External Links==
=== Production ===
* https://twitter.com/soundfujita - Twitter
[[File:TombaMasterSoundtrackFloppy.png|thumb|250px|A 230MB MO (magneto-optical) disk labeled "Tomba ME" (right), containing Fujita's master recordings.]]
 
Equipment used for Tomba's soundtrack:
 
* [https://en.wikipedia.org/wiki/Roland_JV-1080 Roland JV-1080] sound module
 
* [https://en.wikipedia.org/wiki/Korg_01/W Korg 01/W] synthesizer
 
* [https://synthpedia.net/akai/s2800/ Akai S2800i] sampler
 
The original hardware and master recordings were discarded, though Fujita preserved a digital backup of the files as seen on the right.
 
== Trivia ==
 
* As mentioned above, Fujita was pregnant while working on Tomba, saying "It was a very rough time." https://twitter.com/HarumiFujita/status/1252989248937967616
* Fujita asked a programmer who worked on Tomba for help because her son could not complete some events. https://twitter.com/HarumiFujita/status/1252977284987752448
 
== Notes ==
 
<references />
 
== External links ==
* [https://twitter.com/soundfujita Harumi Fujita's personal Twitter account]

Revision as of 19:33, 17 April 2025

Harumi Fujita (藤田晴美) is a Japanese video game composer and sound designer known for her work on many notable productions, including Ghosts 'n Goblins, Final Fight, Mega Man 3 and the first Tomba game. Born in 1961 in Tondabayashi, Japan, she first became active in the industry upon joining Capcom in 1984. In 1991, she went freelance. She has written over 5000 video game tracks throughout her career.[1]

Working for Whoopee Camp

Harumi Fujita in the late 90s.

After discovering Tokuro Fujiwara's newly established Whoopee Camp website in 1996, Fujita contacted him and submitted a demo track. Impressed, Fujiwara immediately invited her to compose the soundtrack for Tomba, leveraging their prior working relationship at Capcom.

Since she was pregnant at the time of the game's development, she composed the entire soundtrack remotely from her home, with Fujiwara granting her full creative freedom due to their mutual trust.

Shortly after giving birth, she returned to the office to finalize work on the game. She adhered to tight deadlines, one time completing a track in just two hours at Fujiwara's urgent request—her fastest turnaround.

Working with Nao Hatsutani

Though Fujita was the primary composer, Nao Hatsutani (credited as co-composer) contributed to Tomba's soundtrack as well.

Hatsutani, Whoopee Camp's corporate affairs manager, expressed a personal desire to compose music. At Fujiwara’s request, Fujita agreed to mentor her, hosting Hatsutani at her home for private lessons. Fujita later integrated her protégée's work into the Tomba soundtrack, including tracks such as:

  • The Familiar-Looking Mansion
  • The Mermaids' Singing Rock

Aside from this one project, Hatsutani does not appear to have been credited for any other games.

Production

A 230MB MO (magneto-optical) disk labeled "Tomba ME" (right), containing Fujita's master recordings.

Equipment used for Tomba's soundtrack:

The original hardware and master recordings were discarded, though Fujita preserved a digital backup of the files as seen on the right.

Trivia

Notes

  1. As mentioned during her introduction in the Noda Crystal's Ambition episode starring her.

External links