TOMBA2.DAT: Difference between revisions
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=== '''Structure of the DAT File''' === | === '''Structure of the DAT File''' === | ||
The structure of the DAT file is not typically uniform because it can store different types of game data, each with its own format | The structure of the DAT file is not typically uniform because it can store different types of game data, each with its own format. | ||
== DAT extraction == | == DAT extraction == |
Revision as of 21:03, 10 January 2025
In Tomba! 2: The Evil Swine Return, the DAT file is used to store data assets that are essential for the game's gameplay. This file format typically contains important game data, including:
- SPRT - Sprite Data
- SMST - 3D Model Data, Standard Assets
- MDAT - 3D Model Data, Level Geometry
- TXTD - Text Data (explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68)
- ALFD - Asset Animation Data (responsible for moving limbs and model fragments, but doesn't construct skeleton - it seems like skeleton constructing occurs in MAIN.EXE)
- TANP - Tomba Animation Data
- BETP - Animation data type 2
- SCLD - Level Collision Data
- DRWB - Drawmaps - used to display chunks of level only visible to camera
- BGMP - Backgrounds
The DAT file format is proprietary to the game and contains various types of data that support the core gameplay experience.
Structure of the DAT File
The structure of the DAT file is not typically uniform because it can store different types of game data, each with its own format.
DAT extraction
DAT file can be extracted using Tomba 2 Extraction Script.
Filetypes by ID
Below are listed filetype IDs from inside TOMBA2.DAT
ID | Filetype | Name | Description |
---|---|---|---|
00 | SPRT | Sprites | General sprites, menu related(?) |
01 | SMST | 3D Model | Weapon set |
02 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
03 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
04 | TANP | Tomba Animation | Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE |
05 | SMST | 3D Model | Baron's model |
06 | MDAP | Animations | Baron's animation |
07 | SCLD | Level Collision | Level collision data |
08 | MDAT | Level Geometry | 3D Level geometry data |
09 | DRWB | Drawmaps | Level "drawmap" |
10 | SPRT | Sprites | 2D Sprites, level related |
11 | BGMP | Background Maps | Level backgrounds made of 2D tiles |
12 | SMST | 3D Model(s) | Asset pack for every level: platforms, doors, objects, moveable level parts, etc. |
13 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
14 | BETP | Animation | Type 2 animation |
15 | ? | ? | ? |
16 | SMST | 3D Model | Zippo's model |
17 | ALFP | Animation | Zippo's animation |
18-44 | Mixed data | mostly SMST, occasional ALFP, rarely MDAT |
ID | Filetype | Name | Description |
---|---|---|---|
00 | SPRT | Sprites | General sprites, menu related(?) |
01 | SMST | 3D Model | Weapon set |
02 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
03 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
04 | TANP | Tomba Animation | Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE |
05 | SCLD | Level Collision | Level collision data |
06 | MDAT | Level Geometry | 3D Level geometry data |
07 | DRWB | Drawmaps | Level "drawmap" |
08 | SPRT | Sprites | 2D Sprites, level related |
09 | BGMP | Background Maps | Level backgrounds made of 2D tiles |
10 | SMST | 3D Model(s) | Asset pack for every level: platforms, doors, objects, moveable level parts, etc. |
11 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
12 | BETP | Animation | Type 2 animation |
13 | SMST | 3D Model | Zippo's model |
14 | ALFP | Animation | Zippo's animation |
15-44 | Mixed | mostly SMST, occasional ALFP, rarely MDAT |