User:Folkin: Difference between revisions

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Hi i'm Kane, A.K.A Folkin.
[[User:Folkin/Stuff]]
[[User:Folkin/Event sandbox]]


I'm currently 21 years old and love the video game Tomba for the PlayStation 1.


If you want to ask me anything you can contact me here or on my [https://twitter.com/Folkin_ Twitter].
== How to spritesheet ==
''Cause I keep redoing my sheet''
 
'''Settings for Sprite Sheeter'''
 
* Tahoma
* Bold
* 8
* #00ff00
 
=== Order ===
* Idle
* Talking
* Walking
* Various other animations (Differs per character)
* Surprised
 
=== Things we need sheets of ===
* Tomba
Make a seperate sheet for Pure8, don't forget the top down sprites!
==== NPC's ====
* Baron
Don't forget topdown sprites + Baby sprites
* Safari guy
AREA00 > Section 00
* MotoCross guy
AREA06 > Section 00
* Charles
AREA00 > Section 00, AREA03 > Section 00, AREA10 > Section 00, AREA10 > Section 01
* Fisherman
AREA00 > Section 05, AREA09 > Section 01
* 100 Year Old Wise Man
AREA00 > Section 03, AREA13 > Section 01
* 1,000 Year Old Man
AREA04 > Section 15, AREA13 > Section 01
* 10,000 Year Old Man
AREA10 > Section 008, AREA13 > Section 01
* Million Year Old Man
AREA02 > Section 04, AREA02 > Section 05, AREA13 > Section 01
* Mizuno
AREA18 > Section 02
* Male Dwarf
* Female Dwarf
* Child Dwarf
* Dwarf Elder
* Worlds Greatest Thief
* Statues
* Cowboy
* Sombrero Hat guy
* Digger
* Master of the Skies
* Yan
* Taro
* Yan's Dad
* Old Man from Hidden Village
* Girl from Hidden Village
* Male from Baccus Village
* Female from Baccus Village
* Red Fortune Teller
AREA05 > Section 00, AREA05 > Section 02
* Green Fortune Teller
* Blue Fortune Teller
* Thief #1
* Thief #2
* Bald Thief
* Thief Boss
* Mermaid (Haunted Mansion)
* Mermaid (Mermaids Singing Rock)
* Masakari Tribesman
* Masakari Chief
* Parrot
* Lumberjack Worker
* Lumberjack Adeventurer
* Lumberjack Old Man
* Miner
* Stones Town Male
* Stones Town Kid
* Stones Town Female #1
* Stones Town Female #2
* Iron Castle Male #1
* Iron Castle Male #2


==Things to think about==
==Things to think about==
* How to show that items/NPC's are unused?
* How to show that something is unused?


==Testing Area==
Show a banner at the start of unused content, make another banner that is placed at the end of the text or whatnot.


<pre>This section talks about unused content. Everything, or part of, the content you are about to read was either scrapped or never implemented in the final game and can't be seen withouth the use of external program's or glitches.</pre>


==TO BE COPIED TO TOMBA 1 ITEMS==
~ ''Note'': Just a mockup of what we could use.


Add a ? to things that are unused that appear in infoboxes, hen you hover over said ? the text "''Unused content''" appears.


Make some sort of collapsable menu to 'disable' unused content, for example on the event page a button to hide unused events.


==[[File:ChickIcon.png]] Chick [[File:ChickSprite.png]]==
=Testing Area=
''A newly hatched, chirping chick.''
 
==Event Reference==
<pre>{{Ev|1|01|Icon=Yes|Link=No}}</pre>
 
Ev = '''Ev'''ent
 
1 = 1 for Tomba!, 2 for Tomba! 2
 
01 = Event ID as noted on the wiki
 
Icon = Either Yes or No, decides if there will be a event icon next to the event name


==[[File:FrogIcon.png]] Frog [[File:FrogSprite.png]]==
Link - Either Yes or No, decides if the event name is a clickable link to go to the Event page
''A frog that can't find his way home.''


==[[File:KidIcon.png]] Lost Dwarf [[File:DwarfKidSprite.png]]==
Markup - '''Bold'''
''A lost and crying dwarf child.''


==[[File:BananasIcon.png]] Bananas [[File:BananasSprite.png]]==
==Item Reference==
''Bananas, the cure for a hungry stomach.''
<pre>{{It|1|01|Link=No}}</pre>


==[[File:TornadoIcon.png]] Furious Tornado ==
It = '''It'''em
''A fierce tornado that can blow anything away.''


==[[File:100YOMBell.png]] 100 Year Old Bell [[File:100YOMBellSprite.png]]==
1 = 1 for Tomba!, 2 for Tomba! 2
''A special bell that takes you back to the 100 Year Old Man's hut.''


==[[File:100YOMKeyIcon.png]] 100 Year Old Key [[File:100YOMKeySprite.png]]==
01 = Item ID as noted on the wiki
''The key to the 100 year old treasure chests.''


==[[File:CharityWingsIcon.png]] Charity Wings [[File:CharityWingsSprite.png]]==
Link - Either Yes or No, decides if the event name is a clickable link to go to the Item page
''Wings that carry you back to any place you have visited.''


==[[File:BitingPlantIcon.png]] Biting Plant Flower [[File:BitingPlantsprite.png]]==
Markup -  ''Italic''
''An unusual flower that blooms from the Biting Plant.''


==[[File:HealMushroomIcon.png]] Healing Mushroom [[File:HealMushroomSprite.png]]==
== Characters infobox ==
''A mushroom that cures laughing or crying fits.''
<pre>{{character|name=Taro|image=taro.jpg|seen_in= Hidden Village}}</pre>


==[[File:BucketIcon.png]] Bucket [[File:BucketSprite.png]]==
* Name > characters name
''A bucket that doesn't leak, great for carrying liquids.''
* Image > Picture of characters sprite/model
* Seen in > Location where character can be found + what game


==[[File:TelescopeIcon.png]] Telescope ==
== Events infobox ==
''Helps to view things far away.''
<pre>{{event|name=Beginner's Dwarf Language|icon=event005|description=learn dwarf language|Started by= listen|Finished by=talking|start_ap=None|complete_ap=2000|start=blah}}</pre>


==[[File:TearBottleIcon.png]] Tear Jar [[File:TearBottleSprite.png]]==
* Name > Name of the event
''A small and very pretty empty bottle.''
* Description > Description of the event
* Started by > How to trigger the event
* Finished by > How to complete the event
* Start AP > AP gained when starting the event
* Complete AP > AP gained when finishing the event


==[[File:TearBottleFullIcon.png]] Flower Tears [[File:TearBottleFullSprite.png]]==
Infobox_event
''A small bottle filled with Flower Tears.''
| Name + icon =  
| ID =
| Screenshot =
| Screenshot caption (Maybe combine this with the in-game description?) =
| Trigger location =
| Trigger reward =
| Clearing location =
| Clearing reward =
| Main story/Optional side mission =
| Game =


==[[File:BaronIcon.png]] Baron [[File:BaronSprite.png]]==
''Use Baron and his big ears to fly you to any location you have previously visited.''


==[[File:JamIcon.png]] Baked Yam [[File:JamSprite.png]]==
Infobox_event
''Piping hot baked yam.''
| Name + icon = [[File:Grandpa's Bracelet.png]] '''Grandpa's Bracelet'''
| ID = 00
| Screenshot = [[File:Grandpa's Bracelet event screen at start of the game.png]]
| Screenshot caption (Maybe combine this with the in-game description?) = ''Find the bracelet stolen by the Koma Pigs.''
| Trigger location = The Village of All Beginnings
| Trigger reward = None
| Clearing location = Final Evil Pig area
| Clearing reward = None
| Main story/Optional side mission = Main Story
| Game = Tomba!


==[[File:LeafButterflyIcon.png]] Leaf Butterfly [[File:LeafButterflySprite.png]]==
==Example of item lists for the games==
''A legendary butterfly with leaf wings.''


==[[File:TorchIcon.png]] Torch ==
===[[File:ChickIcon.png]] Chick [[File:ChickSprite.png]]===
''A torch that lights dark places.''
A newly hatched, chirping chick.


==[[File:BucketFullIcon.png]] Bucket of Water [[File:BucketFullSprite.png]]==
''A bucket filled with water.''


==[[File:BrokenMirrorIcon.png]] Dirty Mirror [[File:BrokenMirrorSprite.png]]==
* [[File:ChickIcon.png]] [[File:ChickSprite.png]] '''Chick''' ''A newly hatched, chirping chick.''
''A mirror that doesn't reflect?''


==[[File:Parasolcon.png]] Funky Parasol [[File:ParasolSprite.png]]==
''Charles' parasol that helps you glide down from high places.''


==[[File:WoodenBoomerangIcon.png]] Wood Boomerang [[File:WoodenBoomerangSprite.png]]==
'''Chick'''
''A light boomerang made of wood.''


==[[File:StoneBoomerangIcon.png]] Stone Boomerang [[File:StoneBoomerangSprite.png]]==
[[File:ChickIcon.png]] [[File:ChickSprite.png]]
''A heavy boomerang made of stone that can attack twice in a row.''


==[[File:IronBoomerangIcon.png]] Iron Boomerang [[File:IronBoomerangSprite.png]]==
''A newly hatched, chirping chick.''
''A strong boomerang made of steel that can attack three times in a row.''


==[[File:DashingPantsIcon.png]] Dashing Pants [[File:DashingPantsSprite.png]]==
''Pants that make you run even faster.''


==[[File:MapIcon.png]] Map [[File:MapSprite.png]]==
{| class="wikitable"
''A handy world map.''
|-
!Icon
!Sprite
!Name
!Description
|-
|[[File:ChickIcon.png]]
|[[File:ChickSprite.png]]
|Chick
|A newly hatched, chirping chick.
|}


==[[File:BrokenVaseIcon.png]] Broken Vase [[File:BrokenVaseSprite.png]]==
==Things we need==
''A precious vase that is broken and has very sharp edges.''
* Info boxes for multiply things
* Standardization for certain things (Game names, manga names, character names, formatting)
* A way to have coloured text for items etc, maybe this is already possible idk
* Filter for unused content, like a toggle
* Banner for stuff we still need on said page, like they have on The Cutting Room Floor
* Template for a event page
* Template for refering to an event/item ect
* How to implement dialogue?
* Set a default 'template' for area pages (and others perhaps)

Latest revision as of 21:19, 26 April 2025

User:Folkin/Stuff User:Folkin/Event sandbox


How to spritesheet

Cause I keep redoing my sheet

Settings for Sprite Sheeter

  • Tahoma
  • Bold
  • 8
  • #00ff00

Order

  • Idle
  • Talking
  • Walking
  • Various other animations (Differs per character)
  • Surprised

Things we need sheets of

  • Tomba

Make a seperate sheet for Pure8, don't forget the top down sprites!

NPC's

  • Baron

Don't forget topdown sprites + Baby sprites

  • Safari guy

AREA00 > Section 00

  • MotoCross guy

AREA06 > Section 00

  • Charles

AREA00 > Section 00, AREA03 > Section 00, AREA10 > Section 00, AREA10 > Section 01

  • Fisherman

AREA00 > Section 05, AREA09 > Section 01

  • 100 Year Old Wise Man

AREA00 > Section 03, AREA13 > Section 01

  • 1,000 Year Old Man

AREA04 > Section 15, AREA13 > Section 01

  • 10,000 Year Old Man

AREA10 > Section 008, AREA13 > Section 01

  • Million Year Old Man

AREA02 > Section 04, AREA02 > Section 05, AREA13 > Section 01

  • Mizuno

AREA18 > Section 02

  • Male Dwarf
  • Female Dwarf
  • Child Dwarf
  • Dwarf Elder
  • Worlds Greatest Thief
  • Statues
  • Cowboy
  • Sombrero Hat guy
  • Digger
  • Master of the Skies
  • Yan
  • Taro
  • Yan's Dad
  • Old Man from Hidden Village
  • Girl from Hidden Village
  • Male from Baccus Village
  • Female from Baccus Village
  • Red Fortune Teller

AREA05 > Section 00, AREA05 > Section 02

  • Green Fortune Teller
  • Blue Fortune Teller
  • Thief #1
  • Thief #2
  • Bald Thief
  • Thief Boss
  • Mermaid (Haunted Mansion)
  • Mermaid (Mermaids Singing Rock)
  • Masakari Tribesman
  • Masakari Chief
  • Parrot
  • Lumberjack Worker
  • Lumberjack Adeventurer
  • Lumberjack Old Man
  • Miner
  • Stones Town Male
  • Stones Town Kid
  • Stones Town Female #1
  • Stones Town Female #2
  • Iron Castle Male #1
  • Iron Castle Male #2

Things to think about

  • How to show that something is unused?

Show a banner at the start of unused content, make another banner that is placed at the end of the text or whatnot.

This section talks about unused content. Everything, or part of, the content you are about to read was either scrapped or never implemented in the final game and can't be seen withouth the use of external program's or glitches.

~ Note: Just a mockup of what we could use.

Add a ? to things that are unused that appear in infoboxes, hen you hover over said ? the text "Unused content" appears.

Make some sort of collapsable menu to 'disable' unused content, for example on the event page a button to hide unused events.

Testing Area

Event Reference

{{Ev|1|01|Icon=Yes|Link=No}}

Ev = Event

1 = 1 for Tomba!, 2 for Tomba! 2

01 = Event ID as noted on the wiki

Icon = Either Yes or No, decides if there will be a event icon next to the event name

Link - Either Yes or No, decides if the event name is a clickable link to go to the Event page

Markup - Bold

Item Reference

{{It|1|01|Link=No}}

It = Item

1 = 1 for Tomba!, 2 for Tomba! 2

01 = Item ID as noted on the wiki

Link - Either Yes or No, decides if the event name is a clickable link to go to the Item page

Markup - Italic

Characters infobox

{{character|name=Taro|image=taro.jpg|seen_in= Hidden Village}}
  • Name > characters name
  • Image > Picture of characters sprite/model
  • Seen in > Location where character can be found + what game

Events infobox

{{event|name=Beginner's Dwarf Language|icon=event005|description=learn dwarf language|Started by= listen|Finished by=talking|start_ap=None|complete_ap=2000|start=blah}}
  • Name > Name of the event
  • Description > Description of the event
  • Started by > How to trigger the event
  • Finished by > How to complete the event
  • Start AP > AP gained when starting the event
  • Complete AP > AP gained when finishing the event

Infobox_event | Name + icon = | ID = | Screenshot = | Screenshot caption (Maybe combine this with the in-game description?) = | Trigger location = | Trigger reward = | Clearing location = | Clearing reward = | Main story/Optional side mission = | Game =


Infobox_event | Name + icon = Grandpa's Bracelet.png Grandpa's Bracelet | ID = 00 | Screenshot = Grandpa's Bracelet event screen at start of the game.png | Screenshot caption (Maybe combine this with the in-game description?) = Find the bracelet stolen by the Koma Pigs. | Trigger location = The Village of All Beginnings | Trigger reward = None | Clearing location = Final Evil Pig area | Clearing reward = None | Main story/Optional side mission = Main Story | Game = Tomba!

Example of item lists for the games

ChickIcon.png Chick ChickSprite.png

A newly hatched, chirping chick.


  • ChickIcon.png ChickSprite.png Chick A newly hatched, chirping chick.


Chick

ChickIcon.png ChickSprite.png

A newly hatched, chirping chick.


Icon Sprite Name Description
ChickIcon.png ChickSprite.png Chick A newly hatched, chirping chick.

Things we need

  • Info boxes for multiply things
  • Standardization for certain things (Game names, manga names, character names, formatting)
  • A way to have coloured text for items etc, maybe this is already possible idk
  • Filter for unused content, like a toggle
  • Banner for stuff we still need on said page, like they have on The Cutting Room Floor
  • Template for a event page
  • Template for refering to an event/item ect
  • How to implement dialogue?
  • Set a default 'template' for area pages (and others perhaps)