TOMBA2.DAT: Difference between revisions
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In ''Tomba! 2: The Evil Swine Return'', the '''DAT''' file is used to store '''data assets''' that are essential for the game's gameplay. | In ''Tomba! 2: The Evil Swine Return'', the '''DAT''' file is used to store '''data assets''' that are essential for the game's gameplay. It stores different types of game data, each with its own format: | ||
* [[SPRT]] - Sprite Data | * '''[[SPRT]]''' - Sprite Data | ||
*[[SMST]] - 3D Model Data, Standard Assets | *'''[[SMST]]''' - 3D Model Data, Standard Assets | ||
*[[MDAT]] - 3D Model Data, Level Geometry | *'''[[MDAT]]''' - 3D Model Data, Level Geometry | ||
*[[TXTD]] - Text Data (explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68) | *'''[[TXTD]]''' - Text Data (explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68) | ||
*[[ALFD]] - Asset Animation Data (responsible for moving limbs and model fragments, but doesn't construct skeleton - it seems like skeleton constructing occurs in | *'''[[ALFD]]''' - Asset Animation Data (responsible for moving limbs and model fragments, but doesn't construct skeleton - it seems like skeleton constructing occurs in MAIN.EXE) | ||
*[[TANP]] - Tomba Animation Data | *'''[[TANP]]''' - Tomba Animation Data | ||
*[[BETP]] - Animation data type 2 | *'''[[BETP]]''' - Animation data type 2 | ||
*[[SCLD]] - Level Collision Data | *'''[[SCLD]]''' - Level Collision Data | ||
*[[DRWB]] - Drawmaps - used to display chunks of level only visible to camera | *'''[[DRWB]]''' - Drawmaps - used to display chunks of level only visible to camera | ||
*[[BGMP]] | *'''[[BGMP]]''' - Backgrounds | ||
== DAT extraction == | == DAT extraction == | ||
Line 57: | Line 47: | ||
|TANP | |TANP | ||
|Tomba Animation | |Tomba Animation | ||
|Tomba's animation data, but no skeleton creation data, which might occur in | |Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE | ||
|- | |- | ||
|05 | |05 | ||
Line 159: | Line 149: | ||
|TANP | |TANP | ||
|Tomba Animation | |Tomba Animation | ||
|Tomba's animation data, but no skeleton creation data, which might occur in | |Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE | ||
|- | |- | ||
|05 | |05 |
Latest revision as of 11:02, 12 January 2025
In Tomba! 2: The Evil Swine Return, the DAT file is used to store data assets that are essential for the game's gameplay. It stores different types of game data, each with its own format:
- SPRT - Sprite Data
- SMST - 3D Model Data, Standard Assets
- MDAT - 3D Model Data, Level Geometry
- TXTD - Text Data (explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68)
- ALFD - Asset Animation Data (responsible for moving limbs and model fragments, but doesn't construct skeleton - it seems like skeleton constructing occurs in MAIN.EXE)
- TANP - Tomba Animation Data
- BETP - Animation data type 2
- SCLD - Level Collision Data
- DRWB - Drawmaps - used to display chunks of level only visible to camera
- BGMP - Backgrounds
DAT extraction
DAT file can be extracted using Tomba 2 Extraction Script.
Filetypes by ID
Below are listed filetype IDs from inside TOMBA2.DAT
ID | Filetype | Name | Description |
---|---|---|---|
00 | SPRT | Sprites | General sprites, menu related(?) |
01 | SMST | 3D Model | Weapon set |
02 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
03 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
04 | TANP | Tomba Animation | Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE |
05 | SMST | 3D Model | Baron's model |
06 | MDAP | Animations | Baron's animation |
07 | SCLD | Level Collision | Level collision data |
08 | MDAT | Level Geometry | 3D Level geometry data |
09 | DRWB | Drawmaps | Level "drawmap" |
10 | SPRT | Sprites | 2D Sprites, level related |
11 | BGMP | Background Maps | Level backgrounds made of 2D tiles |
12 | SMST | 3D Model(s) | Asset pack for every level: platforms, doors, objects, moveable level parts, etc. |
13 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
14 | BETP | Animation | Type 2 animation |
15 | ? | ? | ? |
16 | SMST | 3D Model | Zippo's model |
17 | ALFP | Animation | Zippo's animation |
18-44 | Mixed data | mostly SMST, occasional ALFP, rarely MDAT |
ID | Filetype | Name | Description |
---|---|---|---|
00 | SPRT | Sprites | General sprites, menu related(?) |
01 | SMST | 3D Model | Weapon set |
02 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
03 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
04 | TANP | Tomba Animation | Tomba's animation data, but no skeleton creation data, which might occur in MAIN.EXE |
05 | SCLD | Level Collision | Level collision data |
06 | MDAT | Level Geometry | 3D Level geometry data |
07 | DRWB | Drawmaps | Level "drawmap" |
08 | SPRT | Sprites | 2D Sprites, level related |
09 | BGMP | Background Maps | Level backgrounds made of 2D tiles |
10 | SMST | 3D Model(s) | Asset pack for every level: platforms, doors, objects, moveable level parts, etc. |
11 | TXTD | Text | Explained in detail here: https://www.youtube.com/watch?v=Bbk2eXQPL68 |
12 | BETP | Animation | Type 2 animation |
13 | SMST | 3D Model | Zippo's model |
14 | ALFP | Animation | Zippo's animation |
15-44 | Mixed | mostly SMST, occasional ALFP, rarely MDAT |