TOMBA2.IDX: Revision history

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15 January 2025

10 January 2025

9 January 2025

  • curprev 13:4713:47, 9 January 2025SiergiejW talk contribs 2,908 bytes +21 No edit summary Tag: Visual edit
  • curprev 12:4212:42, 9 January 2025SiergiejW talk contribs 2,887 bytes +2,887 Created page with " The IDX is the most important file in the entire game. It consists of several chunks of data, all with a size of <code>0x800</code>. One Chunk represents one area or "scene" so to speak and contains explicit information on what data to load to RAM for the assets and data and which VRAM to use, etc. We aren't loading anything to RAM, but extracting this data to real binary files to look closer. For example, the demo IDX is <code>0x18000</code> bytes big, so it contains..." Tag: Visual edit